![]() The game's production was headed by Tororo, president of Circus, who also worked on the game's music, and was directed by Mikage and Hotaru Koizumi. She returned to remind Jun'ichi of their childhood promise.ĭa Capo was Circus's sixth game, but was the fourth game developed by the development group Circus Northern who had also produced their second title Suika. One day, to Jun'ichi's surprise, his cousin Sakura Yoshino comes back from America all of a sudden, who looks exactly the same girl that moved away six years ago, and has not aged one bit. One of his friends, Kotori Shirakawa, is an idol at the school who can "read minds". On this island, people have mysterious powers and attributes, sourced by the unwilting magical cherry tree. Throughout gameplay, the player enables the viewing of sex scenes depicting the protagonist, Jun'ichi, and one of the seven heroines having sex.ĭa Capo centers around Jun'ichi Asakura, who lives with his adopted sister Nemu on Hatsune, a fictional crescent-shaped island where cherry blossoms bloom all year long, where they attend Kazami Academy ( 風見学園, Kazami Gakuen) high school. To view all seven plot lines, the player will have to replay the game multiple times and make different decisions to progress the plot in an alternate direction. There are seven main plot lines that the player will have the chance to experience, one for each of the heroines in the story. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. The time between these points is variable and can occur anywhere from a minute to much longer. Every so often, the player will come to a point where he or she is given the chance to choose from multiple options. Two radio shows, five novel adaptations, four drama CD adaptations, and an original video animation series have also been produced.ĭa Capo's gameplay requires little interaction from the player, as it is a classic visual novel: most of the duration of the game is spent simply reading the text that appears on the screen which represents either dialogue between the various characters or the inner thoughts of the protagonist. Two anime series, produced by different animation studios and directed by different directors, were produced in 20, each containing 26 episodes. Two manga series were serialized between 20 in Kadokawa Shoten's Comptiq magazine illustrated by different manga artists. There have been numerous adaptations into other media. ![]() ![]() Da capo is an Italian musical term meaning "from the beginning", and the game was such named with parts of the storyline looping before approaching the true end. Da Capo is set on a fictional island in modern Japan, Hatsunejima ( 初音島), where the sakura trees are always in full blossom. A sequel set 53 years after the end of Da Capo, Da Capo II, was released on and features a new cast of characters living two generations after the original. The gameplay in Da Capo follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the seven female main characters.Ĭircus described Da Capo as a "ticklish school romance adventure" ( こそばゆい学園恋愛アドベンチャー, kosobayui gakuen renai adobenchā). Da Capo began as a series of prelude short scenarios in the Suika fandisc Archimedes no Wasuremono, and since the initial release, there have been numerous different versions released for Windows and PlayStation 2 over the years with updated scenarios and characters. An English release was scheduled for December 25, 2008, and the game was available for a brief time on that date, but the title was pulled until January 20, 2009. Windows, PlayStation 2, PlayStation PortableĬhiba TV, KBS Kyoto, Kids Station, Sun TV, TV Aichi, TV Kanagawa, TV Saitamaĭa Capo ( 〜ダ・カーポ〜, Da Kāpo, commonly abbreviated as D.C.) is a Japanese adult visual novel developed by Circus's division Circus Northern which was released as a limited edition on Jplayable on Windows as a CD-ROM a DVD-ROM version followed on July 26, 2002.
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